Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

EPUB, 304 pages

English language

Published Sept. 5, 2017 by HarperCollins.

ISBN:
978-0-06-265124-2
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ASIN:
B01NAKSWW1

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NATIONAL BESTSELLER

“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's …

4 editions

Bottom of the iceberg

Jason shows us behind the scene of the game developing. Crunches, depression, fights etc etc. One of the biggest cons of this book, if you don't love the game chapter tells and really don't care much about developing side it can be boring to you.

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Subjects

  • Nonficiton
  • Business
  • History
  • Video Games