Nonfiction Worldbuilding Inspiration for RPGs Public

Created and curated by Jürgen Hubert

As an addendum to my RPG Worldbuilding Tools List, I want to create a list with nonfiction works that can be used as inspiration for RPG worldbuilding (or the building of fictional worlds in general). Some guidelines on what I am looking for:

  • They should not be primarily RPG books - that's what the other list is for!
  • Books that give good overviews how societies, cultures, and technology work can all be useful. However, the goal is to assist with worldbuilding and bringing fictional works alive instead of "Do-It-Yourself" books. For instance, a book on how bread has shaped cultures and trade might be useful, while a book on bread recipes probably isn't.
  • They should have a fairly large scope, and not be about one very specialized subject that would only be useful to a very small number of RPG settings.
  • They should not be written in High Academic, but …
  1. How to draw fantasy art and RPG maps by 

    3 stars

    "Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim …

  2. Fantasy Mapmaker by 

    No rating

    Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style.

    • 30+ step-by-step demonstrations show …
  3. Dictionary of Imaginary Places by ,

    No rating

    A catalogue of fantasy lands, islands, cities, and other locations from world literature, from Atlantis to Xanadu and beyond.

    This …

  4. The Planet Construction Kit by 

    No rating

    A companion volume to the Language Construction Kit, this book explains everything you need to know about creating your own …

  5. 1491: New Revelations of the Americas Before Columbus by 

    5 stars

    A groundbreaking study that radically alters our understanding of the Americas before the arrival of the Europeans in 1492.Traditionally, Americans …

    Jürgen Hubert says:

    This is very useful for worldbuilders who want to break out of European cultural preconceptions when building fictional cultures, by showing American societies and cultural achievements before European contact.

  6. 1493: uncovering the new world Columbus created by 

    4 stars

    From the author of 1491 -- the best-selling study of the pre-Columbian Americas -- a deeply engaging new history of …

    Jürgen Hubert says:

    This book drives home just how interconnected different cultures can be - how the exchange of people, animals, plants, and trade goods can shape entire societies.

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