Hikaru no go.

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Yumi Hotta: Hikaru no go. (2008, VIZ Media)

188 pages

English language

Published Jan. 6, 2008 by VIZ Media.

ISBN:
978-1-4215-1508-3
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4 stars (2 reviews)

Hikaru's career as a professional Go player begins. In his first game he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is "personal."

5 editions

Review of 'Hikaru no go.' on 'Goodreads'

4 stars

A particularly enjoyable volume in a very enjoyable series. It may seem small to some, but I really appreciated how luck and nerve were brought to the forefront. Considering how skilled the vast majority of these characters are, even Hikaru at this point, it's so Incredibly true that a lot of all this tension will really just boil down to complete chance! And yet it would still be oh so easy to play it up as pure genius on any given character's part - because that's what we (over here in north America anyway) do. We put so much pressure on ourselves to succeed when really a majority of it isn't even up to us.
And I'm not taking this personally at all lol.
Are they really ever going to guess what's really going on though? Really?

Subjects

  • Go (Game) -- Comic books, strips, etc.
  • Go (Game) players -- Comic books, strips, etc.
  • Spirit possession -- Comic books, strips, etc.
  • Ghosts -- Comic books, strips, etc.