Doom

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Daffyd Ab Hugh: Doom (1995, Pocket Books)

248 pages

English language

Published Nov. 8, 1995 by Pocket Books.

ISBN:
978-0-671-52562-0
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 It’s getting weird. Pretty distinct from the game, with far less monster blasting and far more bizarre Mormon apologism, typos, and strange leering descriptions of a 14 year old girl. Very choppy and disjointed once Fly and Arlene reach Earth. Feels very first draft-ish. <spoiler></spoiler>

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 I read these books over a decade ago, but I guess I never logged them, so here we go. 



As I recall, the series gets pretty bizarre, but this one follows the three base episodes of the game(Knee-Deep in the Dead, Shores of Hell, and Inferno) pretty closely. There are boss fights against the Hell-Knights from Knee-Deep, the Cyberdemon from Shores, and the Spidermastermind from Inferno. There are even key-card searches, mazes, hidden doors, teleporters, computer maps, and crushing ceilings. All recognizable stuff. 



But, it isn’t just a dry retellling(though the prose is kinda dry). It’s kinda hard to explain, but the book manages to interrogate the nature of the game and setting in unexpected ways. 



That’s not to say that it’s a really good book, because it isn’t. But it’s a bit more interesting than I remember it, and it does some things …

DOOM

Content warning rip & tear