#ttrpg

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An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying …

A good idea, but with not enough focus

4 stars

I really do appreciate that the authors were trying to explore settings with a different perspective than the pseudo-European/North American cultural base used for most #DnD settings.

But since this 224 page book is split up between 13 adventures and 15 cultures, the glimpses we get of each culture is so frustratingly brief. As someone who wants their settings to come with lots of details, this would make it difficult for me to bring the cultures in question truly come alive. In lieu of further detail, it might have helped if they had spelled out which culture each setting is based on - in some cases it was fairly easy for me to guess, but in others I was unsure.

I also have to admit, I prefer running campaigns where the PCs largely stay in one particular region rather than traveling around - and when they do travel around, there …

Paul Czege: The Ink That Bleeds (Paperback, Half Meme Press) 5 stars

A zine about bleed, immersion, writing to find out, self care, and the landscape of …

Playing journaling games with your subconscious

5 stars

The Ink That Bleeds is a fine zine about playing solo rpgs/ journaling game in a way that allows your subconscious lots of input. Paul Czege does a great job at telling how he arrived at this play style, explaining his thoughts on and analysis of it, and giving examples from his actual plays of various journaling games. The zine has a beautiful cover, a clean layout, and a nice feel to it.

The subtitle "how to play immersive journaling games" might be interpreted that Paul describes THE way to play these solo games immersively, but I'm not sure that's an interpretation he would agree with. I'm no expert at immersion, but I think other ways to immersive journal gaming experiences are possible.

That speculation aside, this zine is an introduction to a play style that sounds very interesting. Paul describes a stance and techniques that invite participation of your …

wants to read Aussaat und Kosmos by Erich von Däniken (Bastei-Lübbe-Taschenbuch -- Bd. 60276 : Sachbuch)

Erich von Däniken: Aussaat und Kosmos (German language, 1990, Lübbe) No rating

Reading dodgy conspiracy theories for #ttrpg inspiration was rather popular, 10-20 years ago.

Of course, back then most of us weren't as aware of the racism underlying many of these fantasies (I certainly wasn't). And now that conspiracy fantasies have become mainstream thanks to the resurgence of #fascism , this approach has lost a lot of its shine.

Useful for the hardcore Eberron fan

4 stars

This book by @hellcowkeith@dice.camp is not a book that focuses on a specific topic and covers that topic in detail, like the assorted 3.5 books for Eberron did. It is best to see it as a collection of essays on a variety of niche topics - some of which are very niche, such two minor gnome subcultures.

Some of the chapters are broader in scope, and personally I found the chapter on the Overlords, The Dark Six, and the lore and folk-lore about undead the most useful. As an amateur folklorist, I especially appreciated the last one - to run good adventures about monsters, you should not only contemplate their stats, but also what the people within the world know about them, and what kinds of stories they tell.

Fans of Keith Baker's previous work will find plenty to like here, but I see this work to be more for …

The people know a strange legend of the Sibyl. Sybylla or the Sibylle is known to them as a great prophetess who is doing penance in an old tower for her sins. The most abominable monsters are in this tower, for example snakes, lizards, newts, turtles, and all kinds of vermin. The people - at least those who have not received an education on this matter, imagine turtles as flying monsters.

[...]

Then, finally, a turtle flew after [the duke of Lichtenstein] in order to tear him apart. However, it had no power over the fleeing man, as he had already passed the boundary [of the Sibyl's realm].

Schlesische Sagen 1 - Spuk- und Gespenstersagen by  (Schlesische Sagen, #1)

In case you need a new #dnd / #ttrpg monster: I present to you the flying turtle!

One evening, a man from Deutsch-Petersdorf went home from Wichstadtel on the so-called "Scheibenweg" road. Suddenly, he saw a barrel with fiery eyes in front of him. He turned around and wanted to go back to Wichstadtel, and then he saw the monster before him once more...

Schlesische Sagen 1 - Spuk- und Gespenstersagen by  (Schlesische Sagen, #1)

Here's a critter that probably hasnt shown up in a #dnd / #ttrpg monster collection before!

I would not rule out an appearance in the #Pokemon franchise, however...

In Aztec Philosophy, James Maffie shows the Aztecs advanced a highly sophisticated and internally …

Not the easiest book to read, but very much worth it!

5 stars

It was probably a bit ambitious to read "Aztec Philosophy" as my very first book on philosophy, and thus it took me a long time to finish it. But it was very much worth it, since it allowed me to examine my own Eurocentric perceptions and assumptions on philosophy, metaphysics, cosmology, and so forth. And thus I recommend this book to anyone else who wants to gain a wider perspective on these matters.

Consciously or not (and mostly the latter), most people with an Eurocentric background (including those descended from European settlers) have internalized narratives about the world that are heavily based on both Greek philosophy and Christian theology - and this remains true even for those who have decided to reject Christianity. Aztecs - and other indigenous American people - have long lived in isolation from Europe, and have thus built up their own philosophies and metaphysics which has …

Shadow World is probably one of the more obscure #ttrpg settings out there. I never really got into #Rolemaster , but this setting had a fascinating vibe, with its science fiction elements, deep history, energy streams, many small continents and island chains, and isolated cultures.

You could probably run some very interesting campaigns set in this world. Has anyone here done anything with it?

The irrlichts (will-o'-wisps) were often seen in the Alt-Seidenberg area, and frequently led the carters astray. There was also a larger irrlicht, which was called "The Great Shining One". It frequently approached from the direction of the Röhrborn near Alt-Seidenberg, and made a curve around the village until it reached the Küppen Forest. While the common irrlichts swayed up and down and were significantly smaller, the Great Shining One moved in a steady course.

Schlesische Sagen 1 - Spuk- und Gespenstersagen by  (Schlesische Sagen, #1)

A boss monster will-o'-wisp!

Or worse, a manifestation of Cthugha...

#ttrpg #folktale #folklore #CallOfCthulhu

Some deities sanctify their clerics and similarly devoted followers. This gives the follower the holy or unholy trait. The holy trait (page 456) indicates a powerful devotion to altruism, helping others, and battling against unholy forces like fiends and undead. The unholy trait (page 462), in turn, shows devotion to victimizing others, inflicting harm, and battling celestial powers. Deities that list “must choose” mandate gaining the trait and those that list “can choose” give the devotee the option to choose the trait or not. You can have the holy trait, unholy trait, or neither, but can never have both the holy and unholy traits.

Pathfinder Player Core by , , , and 1 other

As the #Pathfinder 2E #ttrpg no longer uses alignments, the "holy" and "unholy" traits are the closest substitute (since blasting demons with "holy power" is just too much fun).

But I wonder about the social and religious context for religions where the clerics can choose to have these traits. Is a cleric of Sarenrae who doesn't become sanctified as "holy" seen as insufficient committed to the cause? And what about priests of Abadar? They can choose to be "holy", "unholy", or neither. Does this correspond to different factions in the temple hierarchy, and if so how do they view each other?

I'm not criticizing here - I am genuinely curious how this works out from an in-setting perspective. #worldbuilding

Erik: You descend into a 30-foot-wide mining tunnel, with wooden beams reinforcing the walls and ceilings. You don’t see any traps, but a reptilian face with large eyes peeks out from behind a mine cart. At a closer look, it’s a kobold in a leather miner jacket.

Valeros (Luis): I’ll follow Merisiel down the ladder.

Kyra (Jessica): Me too.

Erik: As the sound of your footsteps on the iron ladder echoes through the mine, the kobold jumps out in panic! She takes a few steps further into the mine, then stops, as if she’s more frightened of whatever is deeper in than of you.

Kyra (Jessica): Oh no! Poor kobold!

Merisiel (Shay): Can someone calm her down? I’m terrible with people!

Valeros (Luis): I have a +3 Diplomacy. I’ll call out to her.

Erik: What do you say?

Valeros (Luis): “Hello friend! Don’t be scared, we’re here to help!” I rolled a 15 on my Diplomacy check.

Erik: Okay! The kobold seems startled, but then runs to you for safety. “Oh! Thank Torag you’re here!”

Pathfinder Player Core by , , , and 1 other

I realize hardly any veteran #ttrpg player reads "Examples of Play" anymore, but I am impressed here. The authors nicely set a tone of: "People who look different are people, too!" - even people who would have been designated cannon fodder in earlier editions of #DnD and #Pathfinder .

Well done, Paizo. Well done. The "evil races" whom it was okay to kill on sight was always highly problematic, and I am glad that this game is moving away from it.