Giù nel ciberspazio

Italian language

Published Aug. 30, 1995

ISBN:
978-88-04-40368-5
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4 stars (18 reviews)

Count Zero is a science fiction novel by American-Canadian writer William Gibson, originally published in 1986. It is the second volume of the Sprawl trilogy, which begins with Neuromancer and concludes with Mona Lisa Overdrive, and is an example of the cyberpunk subgenre. Count Zero was serialized by Isaac Asimov's Science Fiction Magazine in the 1986 January (100th issue), February and March issues, accompanied by black and white art produced by J. K. Potter. The January cover is devoted to the story, with art by Hisaki Yasuda.

8 editions

Enjoyed it more than Neuromancer

4 stars

I had bought the entire Sprawl trilogoy some time ago, together with Burning Chrome. I was quite lukewarm on Neuromancer so I had been putting Count Zero off for a while and only really got around to it after changing how I take things from my to-read shelf (no more putting things off!).

I definitely enjoyed this a lot more, and it solidified my feelings on what it was that prevented me from enjoying Neuromancer as much as I had hoped too.

While Neuromancer had only really one pov character, I found it really hard to orient myself while reading it. Locations seemed to change in a way that I found hazy and indistinct, too transient characters would appear and fade away, and I was never quite sure where we were or who anyone beyond the protagonist and Molly were. Tracking all of this required a level of attention that …

reviewed Count Zero (Sprawl, #2) by William Gibson (The Neuromancer Trilogy)

Another look into the world of Neuromancer: hackers, mercs and corporations

5 stars

Lovely read, recommended for those that liked Neuromancer and those that tried to like it. It works standalone and might be worth a try if, like me, you had trouble getting through the first part.

Three stories, that seem unrelated at first but interweave beautifully towards the end, each contributing to the satisfying ending. Each story expands on a different part of the retro futuristic vision Gibson established in Neuromancer. We explore different locations in America (mainly the sprawl of the east coast, between Boston and New York), Paris, Brussels and Earth's orbit, through the eyes of a newbie hacker, a mercenary and an art curator.

In a way the world feels more grounded than in Neuromancer, while the themes are even more esoteric. Gibson foregoes technical feasibility in favour of something that could be described as cyber-magic. Sure, you could potentially try to explain how jockeys establish some kind …

reviewed Count Zero by William Gibson (Sprawl, #2)

Review of 'Count Zero' on 'Goodreads'

4 stars

another trip to the Sprawl and a worthy sequel to "Neuromancer"...

short plot description: set a couple of years after the events of "Neuromancer" we follow three seemingly unrelated plots. Turner is a mercenary whose speciality is assisting key employees leaving their employers. He is hired to get the scientist Mitchell away from his current employer but the attempt fails and Turner finds himself on the run with Mitchell's daughter Angela.
Bobby Newmark aka Count Zero is a wannabe console cowboy who gets duped into testing an experimental software which nearly kills him but gets saved by a near impossible event and in turn finds himself involved in dealings more wild than he ever imagined.
Marly Krushkova is an ex gallery owner down on her luck who gets hired by an incredible rich industrial magnat to find the unknown maker of Cornell-style art pieces. But the more she finds out …

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