Graphic novel, 520 pages

Published May 19, 2020 by VIZ Media LLC.

ISBN:
978-1-9747-1165-9
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OCLC Number:
1156322445

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Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto.

Makoto “Smile” Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do. Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterward by the original Japanese series editor.

Translated by Michael Arias, director of Tekkonkinkreet.

Makoto “Smile” Tsukimoto and his friend Yutaka “Peco” Hoshino have been playing table tennis since they were kids, but as they …

1 edition

Ping Pong Round 2

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2024 Review for volume 1 and 2: content notes for smoking, the angst of a child prodigy, and intense school sports.

Keywords that came to mind were speed, sweat, intensity, competition and line.

Written and illustrated by Taiyo Matsumoto it has apparently been three years since I told y'all that this dude is one favourite mangaka of all time.

Writing wise, I will admit to initially being a bit surprised that Matsumoto had written a sports manga as it didn't seem to be totally in his wheelhouse based off of the rest of his work I had read up until that point. On the one hand, there's definitely very Matsumoto ways in which he approaches this sports manga, and on the other hand apparently his editor kind of forced the idea onto him. Reading the essay in the back by said editor Yasuki Hori was kind of weird. Dude could …