Masters of Doom

how two guys created an empire and transformed pop culture

335 pages

English language

Published Nov. 10, 2003 by Random House.

ISBN:
978-0-375-50524-9
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4 stars (7 reviews)

"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses--and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way." --Mark Leyner, author of I Smell Esther WilliamsMasters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth …

7 editions

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Subjects

  • Romero, John, 1967-
  • Carmack, John
  • Computer games -- History
  • Computer games -- Programming -- History
  • Computer programmers -- United States -- Biography