Tomorrow, and Tomorrow, and Tomorrow

A Novel

English language

Published Nov. 7, 2022 by Diversified Publishing.

ISBN:
978-0-593-60783-1
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4 stars (17 reviews)

12 editions

A great story of friendship

3 stars

The characters and their relationship as it evolves over time are the highlight of this book. It's a great tale of a strong friendship as it ebbs and flows over the decades. Felt very real and very human. I appreciated it for how much it made me consider my life and relationships.

The overall plotline and where it ends up are less compelling. I liked it but wouldn't read it again.

Moving story about love, friendship and death with gamedev as its core

4 stars

Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be …

People and Places

5 stars

This is a very good book about relationships of all kinds - familial, romantic, friendly - and the relationships that are harder to define in a single word. Sure, it's also about video game design, narrative structure, being empathetic and kind, and a little love letter to Southern California. It feels like the 1990s, and also timeless. Zevin writes wonderfully about gender, race, age, and all the ups and downs of those definitions across generations.

Very highly recommended, for people who like people.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

3 stars

I wanted to love this. I really did. But it just wasn't for me. I'm a gamer and was really interested in a book involving the characters creating games. The first portion of the book I really enjoyed getting through. Then everything bogged down and I had such a hard time getting through the rest. I wasn't able to connect with the characters and had a hard time getting through to the end. I'm glad others have found it a great read, but it's one that I'll never be interested in picking up again.

If-then

No rating

At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.

I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.

I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. It's hard …

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

4 stars

4.5 stars. I had a few doubts at points along the way, but in the end this lived up to the hype. It was just as good as everyone said (NYT, NPR, Kirkus). This great Bob Lefsetz post convinced me that I needed to read it. I was seriously hooked by the third chapter. Engaging, entertaining, thought-provoking and funny. I cared a lot about the characters.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

5 stars

This is a beautifully told story about love and friendship, and how those two terms can both describe a single relationship. Love, work, and love of work are central themes.

The story focuses on Sam and Sadie, who meet as kids, by accident. They are a couple of brilliant introverts with a common interest in video games. Years later, they run into each other again, by chance, and it is Sam who is determined to stay in touch, with the specific hope of making games with Sadie. Eventually, they do just that, and by this time, there are other people in both of their lives, especially Marx, Sam’s college roommate, foil, and protector. Marx is an extroverted thespian into Shakespeare who coaxes Sam into bonding with him.

Sam has known trauma and adversity, is awkward socially, and is also self-conscious about a physical disability. Sadie must navigate the challenges of …

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