It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in …
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
I wasn't too sure how this one was going to go because I normally REALLY don't care for pop culture references in books because it dates them like crazy. I'm not sure how well this will hold up in the future since a lot of these references are already lost to the past and that will get worse as time goes on.
But I found this to be a fun ride! I felt like it had a good blend of tension and adventure and emotional connections. It kept my attention through the whole story and didn't lose me along the way. I felt like the characters were written well and had their flaws and issues, but it didn't completely tank the story.
I already have a physical copy of the book and this is one that I'll be holding onto.
80s nostalgia with a clever concept, but weak narrative
3 stars
Overall this was a fun read. The world itself is quite dystopian, but the OASIS is incredible. It feels like a very natural evolution of today's online society, for better or worse. Some of the plot can feel a little sluggish with the exposition and the slowdown in the second arc of the book, but it has a good payoff at the end. The characters are OK, but not developed as well as the focus is almost solely on the main character Parzival and his obsession with the 80s, the hunt, and Art3mis. I think the concept behind this (and the nostalgia) was pretty good, though the narrative could have been better, both in terms of characters and plot.
An enjoyable and quick read. Nostalgia is bound together by a fairly predictable plot line. I wanted to go back and create a playlist of all the music mentioned, but I borrowed the book from a co-worker and needed to return it.
To be honest it's been a while since I read the book so don't expect a full in depht review. Sorry.
I liked it, quite a lot indeed. I also enjoy playing video games and 90% of the action occours on a video game. I think that, as always, the book is quite superior compared to the movie.
In conclussion: I recomend it if you like cifi stuff.
Review of 'Ready Player One (Ready Player One, #1)' on 'Goodreads'
2 stars
I didn't find this book as objectionable as some reviewers seem to have, but I will say that the author really can go on and on with descriptions in some places. That happens especially heavy-handedly towards the first part of the book, which kept me from finishing it as quickly as I might normally. The stacks on stacks on stacks of 80s cultural references really, really started to wear on me, though, and that's speaking as someone who graduated high school in the 80s. It felt so much like an endless "wink wink nudge nudge" name drop that after a while, nothing stood out and my mind started to numb out in a haze of Duran Duran, Family Ties, Atari, and John Hughes films.
The second half flew by a bit faster, with more action, though I felt like the ending fell flat for me, like a quick wrap-up and …
I didn't find this book as objectionable as some reviewers seem to have, but I will say that the author really can go on and on with descriptions in some places. That happens especially heavy-handedly towards the first part of the book, which kept me from finishing it as quickly as I might normally. The stacks on stacks on stacks of 80s cultural references really, really started to wear on me, though, and that's speaking as someone who graduated high school in the 80s. It felt so much like an endless "wink wink nudge nudge" name drop that after a while, nothing stood out and my mind started to numb out in a haze of Duran Duran, Family Ties, Atari, and John Hughes films.
The second half flew by a bit faster, with more action, though I felt like the ending fell flat for me, like a quick wrap-up and get the hell out sort of ending. I would have liked to have seen more time given to the brief mentions of what was happening in the world outside of the OASIS; the story really glosses over all these potential plot points/driving forces.
Also, so much deus ex machina... so so much.
One thing I'll say about the movie vs the book - they plumped up the main villain a bit more. Because I was expecting SO MUCH MORE from the main IOI guy and it was like... okay?
Anyway. Yeah. It was about what I expected, the second half is better than the first, and the ending was a letdown. Do I regret reading it? No, but I did get that itchy, annoying feeling that I get whenever I'm around gatekeeper types who want to suck the fun out of my geek obsessions - which is a bummer when I'm just looking for light fun in my read.
A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.
It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.
For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer …
A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.
It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.
For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer games and movies to follow, you'll see just how deeply Dungeons and Dragons has shaped our culture.
Review of 'Ready Player One (Ready Player One, #1)' on 'Goodreads'
5 stars
Ready Player One est un magnifique hommage aux années 80, un autel dédié à l’apport de cette décennie, à ses jeux vidéos, ses films, sa musique, … Même si je les aies ratées de peu (allez quoi, j’y ai passé deux ans, c’est bon quoi !), j’avoue que j’ai une énorme affection pour cette période et que ses films ont quand même bercés mon enfance et adolescence. C’était donc un bonheur de se plonger dans ce livre et de rejoindre son personnage principal pendant ces quelques centaines de pages.
Le livre présente un futur qui n’est pas beau à voir, où l’être humain s’est enfermé dans une simulation virtuelle plutôt que de faire face aux problèmes du monde réel, une idée que j’ai tendance à trouver aussi terrifiante que plausible. Mais le livre arrive à faire la jonction entre la culture « geek » et une mise en garde. Loin …
Ready Player One est un magnifique hommage aux années 80, un autel dédié à l’apport de cette décennie, à ses jeux vidéos, ses films, sa musique, … Même si je les aies ratées de peu (allez quoi, j’y ai passé deux ans, c’est bon quoi !), j’avoue que j’ai une énorme affection pour cette période et que ses films ont quand même bercés mon enfance et adolescence. C’était donc un bonheur de se plonger dans ce livre et de rejoindre son personnage principal pendant ces quelques centaines de pages.
Le livre présente un futur qui n’est pas beau à voir, où l’être humain s’est enfermé dans une simulation virtuelle plutôt que de faire face aux problèmes du monde réel, une idée que j’ai tendance à trouver aussi terrifiante que plausible. Mais le livre arrive à faire la jonction entre la culture « geek » et une mise en garde. Loin de condamner les jeux-vidéos et consorts, il s’en sert comme tremplin pour une prise de conscience écologique.
Le personnage de Wade est attachant, un peu maladroit, complètement geek, avec une connaissance encyclopédique de tout ce qui touche aux années 80, mais coincé dans un corps d’adolescent avec les problèmes que l’on connait à cette période on s’y attache extrêmement facilement, on saute de joie quand il réussit une action, on se gratte la tête avec, on en devient dingue !
Si au début j’ai mis du temps à rentrer dans l’histoire, je me suis retrouvé à littéralement dévorer ce livre à toute vitesse, mettant en pause toute autre activité juste pour réussir à voir l’histoire se dérouler. J’ai ri, pleuré, ajouté un nombre incalculable de musiques dans mes playlists, de films à voir, mais **** que j’ai aimé cette histoire !
Bref, si les années 80 vous obsèdent, si vous y êtes nés, si vous adorez les jeux vidéos ou la science fiction, dévorez ce livre à toute vitesse !